I've always wanted to make a game (because honestly, I just love video games), but I've never seriously gotten into it.
But now that I've built an entire world in my head and I'm at a comfortable level of drawing I want to make it happen.
I decided to make this journal to keep track of the progress I'm making. There will be occasional images and videos to show what I'm working on.
I've only got a little coding experience, so that might be the biggest hurdle.
Commissions will still be my top priority, but I'll be working on this in my spare time.
I won't turn on the notify option unless I got something big done, so don't worry about notification spam if you just don't care about this.
Description
Dream Catchers are people who fight against Nightmares and Terrors to protect humans from becoming possessed.
Human-like beings born into Starlight (world) become Dream Catchers once they graduate.
This story revolves around 4 people: Gynn, Hannille, Leodin and Riza.
In their time as brand new Dream Catchers there are signs of a strong Terror being born into the dream world.
It is not their job to hunt it down (as there are veterans more suited for the task), but they get curious and decide to investigate.
As they continue their investigation, they come across many Nightmares and Terrors.
The endings depend on your choices and playstyle.
Dream Catchers will be a dark action platformer/visual novel mix.
There is so much more to the story, but I'm keeping it spoiler free
Checklist:
Story
Character design
Enemy design
Script
Technicalities
Coding
Animations
Stage Backgrounds
UI
VN Backgrounds
VN Sprites
Start screen/menu
Ending screens
Enemy Animations
Music
Voice acting
Clean up
Animated Intro
Probably not in that order.
Green means done, yellow means partially done, red means I haven't started on it.
Updates:
-Started learning 2D animation (rigging).
-Started gathering reference code.
-Finished detailed script for Day/Night 1
-Running/Idle animations for Gynn!